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Post by {USI}_Zombie on Jun 12, 2008 6:07:36 GMT -5
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Post by {USI}_DirTyDeeDs on Jun 12, 2008 7:11:50 GMT -5
be aware this update is ARMA WARFARE 1.1 BETA
===NEW FEATURES===
====Team Status==== In the Team Menu, click on Team Status. You can see the condition of your troops and disband them and to unflip vehicles.
====Command Teams==== You can respawn an AI team back at the base by selecting it and clicking the Respawn button.
==MANUAL ERRATA==
Warfare 1.1 changes pricing of the following items to:
$9000 - KA50 $8000 - AH1Z $2500 - M119/D30 2000 Supplies - Aircraft Factory
===CHANGELOG===
Changes: * Fast Travel safety check for enemy presence now slightly less strict. * Now requires enough supplies to deploy MHQ when packing up. * Restricted deploying MHQ too close to a town depot. * Increased Aircraft Factory cost to 2000 supplies. * Increased KA50 cost to $9000. * Increased AH1Z cost to $8000. * Increased artillery cost to $2500. * Increased delay between fire missions to 4 minutes. * Increased town/camp capture rewards by 50%. * Decreased kill rewards by 50%. * Increased starting distance between sides by 50%. * Increased salvager travel distance. * Added respawn AI team option to Command Teams UI. * Added Unflip vehicles option to Team Menu. * Added Disaband Unit option to Team Menu. * Added Team Status to Team Menu. * Fixed JIP bug where player would receive money if joining a slot used by a previous player. * Fixed JIP bug where player did not see current status of captured depots and camps. * Possible fix for end-game bug when packing MHQ.
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Post by {USI}_DirTyDeeDs on Jun 18, 2008 9:56:25 GMT -5
Persistant WARFARE 1.1 left alone for 6 hours! 4:30-10:30 pm yesterday; I joined to have a look see and the game ended within a few minutes. Not my doing, as I was in Cayo with my "reinforcements" setting up an Artillery group!
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