Post by {USI}_DirTyDeeDs on May 29, 2008 8:28:13 GMT -5
I think its 8:30 tonight...reply if interested.
Also, see this thread for more information on the Devastation mission pack.
usi-team.proboards82.com/index.cgi?board=missions&action=display&thread=14
Also, see this thread for more information on the Devastation mission pack.
usi-team.proboards82.com/index.cgi?board=missions&action=display&thread=14
Date: Thu 29 May
Time: 20:30 AEST (since I find most parents aren't ready until 20:30)
Duration: about 1.5 hours
Game Server: GamingSA.com TNFF: 29 May 2008 - pure PvP
TeamSpeak2: 203.13.37.55:8558 - sit in the TS2 channel until things get underway. 20:20 AEST
TS2 channels: Split into separate side channels soon afterwards. (Details later.)
Teams: must be equal teams, but you can group clan members as best possible.
TNFF: It's been a while since we have had any TNFF's. We generally don't need an organised night for co-op based missions. With the new PvP interest generated through the PvP/Coop style Warfare mission and the standard ArmA version 1.14 across the board, now would be a good time to try out the new PvP Devastation game-mode missions, intended for the more serious and skilled players out there.
PvP: Hardly any PvP game-mode missions (without AI) have ever been created for ArmA and yet it's the primary game-mode of many games out there. Somehow killing hundreds of AI isn't as satisfying as outwitting a single human opponent with a calculated methodical manoeuvre.
Overview: This Devastation PvP game-mode encourages teamwork and structured game play at a moderate pace with purposeful defense & attack locations plus limited and controlled resources (weapons, vehicles, assets, etc) to avoid spam tactics. It requires good teamwork, coordination and basic tactical planning through squad control. It has no AI to slow down the server.
Missions: There are 15 missions to choose from and the large ones are the better ones for serious gaming, but we would probably have to settle for a medium sized mission initially to match player numbers.
i111.photobucket.com/albums....MG]
I would suggest the 'LvL' (land vs land) mission: Eponia (country side), but that could change before then plus based on player numbers.
Players: For the medium 24v24 missions, you would need a minimum of about 20 players (10v10).
Intro's:
Here is the actual briefing summerising the essential facts:
i111.photobucket.com/albums....mg]
Plus the BIS forums have a post explaining more on Battlefront concept & Starting tips (links to post 19).
Time: 20:30 AEST (since I find most parents aren't ready until 20:30)
Duration: about 1.5 hours
Game Server: GamingSA.com TNFF: 29 May 2008 - pure PvP
TeamSpeak2: 203.13.37.55:8558 - sit in the TS2 channel until things get underway. 20:20 AEST
TS2 channels: Split into separate side channels soon afterwards. (Details later.)
Teams: must be equal teams, but you can group clan members as best possible.
TNFF: It's been a while since we have had any TNFF's. We generally don't need an organised night for co-op based missions. With the new PvP interest generated through the PvP/Coop style Warfare mission and the standard ArmA version 1.14 across the board, now would be a good time to try out the new PvP Devastation game-mode missions, intended for the more serious and skilled players out there.
PvP: Hardly any PvP game-mode missions (without AI) have ever been created for ArmA and yet it's the primary game-mode of many games out there. Somehow killing hundreds of AI isn't as satisfying as outwitting a single human opponent with a calculated methodical manoeuvre.
Overview: This Devastation PvP game-mode encourages teamwork and structured game play at a moderate pace with purposeful defense & attack locations plus limited and controlled resources (weapons, vehicles, assets, etc) to avoid spam tactics. It requires good teamwork, coordination and basic tactical planning through squad control. It has no AI to slow down the server.
Missions: There are 15 missions to choose from and the large ones are the better ones for serious gaming, but we would probably have to settle for a medium sized mission initially to match player numbers.
i111.photobucket.com/albums....MG]
I would suggest the 'LvL' (land vs land) mission: Eponia (country side), but that could change before then plus based on player numbers.
Players: For the medium 24v24 missions, you would need a minimum of about 20 players (10v10).
Intro's:
Here is the actual briefing summerising the essential facts:
i111.photobucket.com/albums....mg]
Plus the BIS forums have a post explaining more on Battlefront concept & Starting tips (links to post 19).